How to create your texture package in the editor (HP1, HP2)

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This material may be useful for novice creators of modifications for the first two games. Just follow this instruction 🙂

  1. Go to the texture browser (Textures browser)
  2. Menu FileNew
  3. In the Package field, enter a name for your new texture package (in Latin letters, without spaces). For example: john_x_my_mod_1
  4. Specify an arbitrary group, for example: wall
  5. Specify an arbitrary name, for example: test
  6. Specify a class, for example: texture
  7. Specify the width and height.
  8. When using Metallicafan212’s Harry Potter 2, you need to specify the compression parameter (DXT1 – if there is no alpha channel and no mask is applied, DXT3 – for a 1 bit alpha channel, DXT5 – if there is a full alpha channel or mask.
  9. Click OK.
  10. Click the save button in the texture browser.

A new package with one texture will appear in the list of packages. Now you can import your other textures for this project.


Notes

  1. All names must be typed in Latin characters and without spaces.
  2. Texture file names must be unique. If a texture with the same name exists in another package, the game can select it.
  3. In older editors (from QB, Koops, UnWorld) you can import textures in the following formats: pcx, bmp (8 bit, 256 colors).
    In Metallicafan212’s Harry Potter 2, you need to use png format textures.

Good luck in your work 🙂


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