HP3. PC. Importing models

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Sometimes when importing a model from another game, such as HP2 for PS2, 3ds Max can cause a polygon zombie apocalypse.

This is manifested by the fact that holes, extra lines, etc. may appear in the model.

And how do we import such a model into the game, so that all this did not happen?

Textures immediately throw in HP3, you need to understand that it does not import all at once, so you will have to do it several times.

With the help of online converter convert our model to OBJ format. It is better to use this site, it helps to save the amount of materials in the model.

Site: https://products.aspose.app/3d/conversion/fbx-to-obj

Open the obtained model in 3ds Max and export it to ASE format.

Import the obtained model into HP3.

After importing we will see just the zombie apocalypse I wrote about. But we don’t panic. We take, save the package and add the model to the map, check in the game that the model is displayed.

We put primitive textures, you can even put one everywhere in the model, but Zombie Apocalypse close only transparent texture with the parameter Collision — False.

If even after that the model looks terrible, then do not panic, because we need already on the map itself at StaticMesh to define a group in the Groups section, it must be created by all means and bind StaticMesh to it.

From the original program, from which the export was made, you export the same model, but in PSK extension.

Import this model into HP3, it will be like SkeletalMesh.

Since the textures were all in BMP, the binding to them is preserved, so when importing the model the textures will be automatically applied to it, so out of 40 textures you will have to manually deliver about 8.

Take any object and in Display specify our model in the Mesh section.

Save and attach it to the same group.

Now we need to overlay SkeletalMesh on StaticMesh so that they are together.

At StaticMesh, in the Skins section put all transparent textures and then the desired model will be in the game without any holes.

Side effect: Sometimes the light on the map can change, sometimes some objects will flicker slightly, but this is rare. But we have a clean model without any holes, and invisible StaticMesh will serve as an excellent collision.

Author: Dmitry Umerov.