This article shows the location of the gold bricks and characters.
Gold bricks
No | Hint |
---|---|
1-96. Reusable tasks | |
1-24 | They are given for completing the story part of the game in each of the 24 levels (6х4) |
25-48 | Are given for the collected coats of arms of Hogwarts in each of the 24 levels (6х4) |
49-72 | Are given for the saved students in each of the 24 levels (6х4) |
73-96 | Are given for obtaining the achievements of «True Wizard» in each of the 24 levels (6х4) |
97-124. Leaky cauldron | |
97-100 | Bricks can be obtained in the basement of the Leaky Cauldron pub, which becomes available after learning the Reducto spell. Each of these bricks can be obtained by collecting all the bricks from the assignments for each year of study. As soon as the number of gold bricks for any year becomes 24, you can assemble the figure and get another Gold brick. |
101-112 | You can buy it in the store with owls (Eeylops’ Owl Emporium) |
113 | In the shop with owls (Eeylops’ Owl Emporium) you need to assemble a device with two brushes, put a character on it and remove the litter on the floor. |
114 | Borgin and Burks store. The golden brick is right behind the counter. |
115-124 | Are given for completing additional levels in Gringotts (it is recommended to pass after passing all the main levels and unlocking the character «Professor Dumbledore») |
125-200. Hogwarts | |
126 | The boys’ bedroom in the Gryffindor Tower. It is necessary to break the «visors» over all the beds |
127 | «Hallway» is a corridor from which you can get to any of the living rooms. You need to hit the flags of all the houses on the walls with a spell. |
128 | In one of the halls (near the stairs, there is a passage for a pet). You need to light 6 candles. |
129 | The area near Hagrid’s hut. It is necessary to collect 3 gray pedestals around the platform. Next, you need to clean them with brooms. |
130 | The area near the stadium. You need to stand on the bench to the right of the tent and the second character will lift it up. At the top you need to release the red ball |
131 | The great hall. You need to cast a spell on 6 pitchers located on different tables. To get a brick, you need to cast a spell on 3 green dishes (one on the table). You’ll get a ladder. |
132 | The clock tower. You need to cast a spell on the image of the gear, then use levitation to grab the purple gear and put it nearby. After that, Harry needs to talk to a huge snake in another part of the room. If both tasks are completed, a ring will be heard and a golden brick will become available. |
133 | Reward for completing the Slugulus Eructo puzzle in Hagrid’s garden. Sometimes you have to reload this task several times. |
134 | You need to cast a spell on 5 golden books located in the bedroom and living room of the Ravenclaw. |
135 | Owlet house. First you need to make sure that the elevator nest is held by 4 owls. As soon as this event has happened, you can use it as an «owl elevator» to climb to the second floor, where you need to smash everything and use a pen. |
136 | Owlet house. You need to move in time with the help of a «time machine». It remains to put the objects in their places, paying attention to their color. |
137 | Exit from the Great Hall. There are «flags» of all four houses. You need to cast a spell on each of them. |
138 | At the entrance to the Dark Arts Protection Class (Reducto). It is necessary to break 7 steel bricks (bricks that need to be broken in the lesson do not count). You can find them in the magic closet, doxy/pixie, etc. |
139 | At the exit of the class of defense against the dark arts (Reducto). On the wall near the office, you need to assemble the letter «H», blow up the steel sheet that appeared with the help of a Reducto, fix the maze and run Hermione’s cat there. |
140 | Forbidden section of the library (entrance through the age line, not in the first year). You need to find three hats and cast a spell on them. The first one is on the balcony railing on the left, the second one is at the doxy/pixie, the third one is on the shelf. In some cases, this brick may not count and the game becomes impossible to pass 100% (a known error in the game code). |
141 | Snape’s utility room (entrance from Potions class). You need to: find 3 green keys to the niche with details, open the magic bookcase with Hermione’s help, open the safe with a hook. We also need an open character of the house of Hufflepuff. After opening the locks, you need to assemble a ladder and using the character who took the aging potion, cross the age line on the second floor. Since there is no cauldron with this potion in the room, it is better to try using an elderly character, for example Dumbledore or a Fat friar. |
142 | A secret room accessible from the Defense against the Dark Arts class (Lupin). You need to overcome several doxy/pixie pendulums and knock down two of them holding two columns near the exit of the room. |
143 | Yard. It is necessary to destroy the red armor next to Hedwig’s perch. A broom and blue prize coins surrounded by yellow bricks will become available. The task is to collect them, and the task contains two stages. |
144 | Muggle study class. We need to find three rabbits to free the Ford. To do this, you need to: remove the picture, make a «ladder» from the tables, apply the Levios Wingardium to the mailbox, «press» the buttons on the TV. |
145 | The Slytherin bedroom. You need to cast spells on the bed. A chest will appear near one of them, which you need to open. |
146 | The Gryffindor boys’ bedroom. Using the time flywheel. You need to open a large chest and put one of the characters in it. |
147 | The living room of the Hufflepuff. You need to blow up the safe with a steel lock, using levitation to move the cake out of the picture. |
148 | Black Lake. You need to raise the fishing rod, get the bricks, direct them at the frogs. Next, you need to climb one of the frogs and play a mini-game — drive between the emerging pairs of flashlights for some time. |
149 | Hagrid’s Garden, using the flywheel of time. We need to help Hagrid with Norbert. |
150 | Near the stadium, the use of a time flywheel. You need to get musical instruments, play them. |
151 | A field for flying on a broom. You need to open the chest, and fly on a broom through all the rings. |
152 | Herbology Class (study of Mandrakes). You need to jump on the plant, from it to the cabinet. |
153 | The entrance to the Clock Tower, the use of a time flywheel. You need to bring the character to the wooden node, the second character will jump on the valve and you can climb up. You need to cast a spell on the picture and collect the arrow, place it on the dial. Then, with the help of Lumos, help the rest of the characters climb to this platform. Next, you need to place the remaining bricks on the dial and turn the arrows. |
154 | Dungeon with Manticore (Flitwick class, Lumos). With the help of a goblin, you need to open the safe. Then, with the help of Lumos, overcome the tentacles, evade the manticore. In the second room, you need to practice a little with Lumos). |
155 | McGonagall’s utility room (entrance to Transfiguration class). You need to go through a mini-game (select the «red» spells and press the «J» key. It is recommended to pay attention to the school board). |
156 | The corridor is near the bathrooms. You need to break the steel pipes, overcome the maze, follow the snail. |
157 | The grand staircase (on the 4th year). Cast spells on paintings depicting Quidditch players until the quaffle gets to the dog on the top floor (to the left of the entrance to Dumbledore’s office). |
158 | The entrance to Dumbledore’s office (the office itself is located on a Large staircase and is accessible only after completing the game). You just need to open the chest with a steel lock. |
159 | Flitwick’s utility room (Wingardium Leviosa). You need to destroy the eggs near the dragon. To climb up and pick up the brick, you need to jump on the dragon. |
160-174 | Automatic reward for completing a class assignment at Hogwarts and/or unlocking. They are impossible to miss, as they are necessary to continue the gameplay and unlock story levels. |
175 | Reward for unlocking Transfiguration. This is the ONLY optional class in the game. It is located in the upper right corner of Snape’s study room, it will become available after studying mandrakes. |
176-200 | For every saved student in peril. |
Students in peril
No | Hint |
---|---|
1 | In the Gryffindor common room, shoot at the sofa on which the student is sleeping. The sofa will swallow it and spit it out in a rammed form. Shoot at him and he is saved. |
2 | After studying the Wingardium Leviosa spell at the exit of the Flitwick Ave class, use the spell on the apple on the shelf.Then the student will be saved. |
3 | In a room outside Flitwick’s classroom, a student is hanging on a bookcase. Use the books to build a ladder and save student. |
4 | At the entrance to the courtyard, you will notice how a student is beaten by three hooligans. Shoot all the bullies to save student. |
5 | In the vicinity of Hagrid’s hut, a student was captured by a devil snare. Use Lumos Solem to save him. |
6 | In the area at the entrance to the stadium there is a student who is stuck on the edge where the Animation Board is hanging. Use the Wingardium Levios on the canvas that sticks out from under the ledge until it falls into place near the Shield. |
7 | At the entrance to the Great Hall, a student who is entangled in a web hangs on the wall on the left. Shoot the spider web to free it. |
8 | The living room of the Hufflepuff. Saving a student from a mandrake. |
9 | Inside the clock tower, the student got tangled in the straps. Shoot at him to free him. |
10 | In Hagrid’s garden, where you need to help Ron, you need to shoot at the red tablecloth. Then use the Wingardium Leviosa on the basket. Then use the Wingardium Leviosa on the basket again. A student will stick out and throw a small white brick. Use Wingardium Leviosa on the brick. And the student is saved. |
11 | In the Common Living Room of Ravenclaw, you will see a student standing next to a red book. Shoot the chains that will close the book. |
12 | The living room of the Hufflepuff. The student is in the fireplace. You need to pay attention to the “surprises” in the fireplace in the sofas. |
13 | Owlet house. You need to go through about two owls with a scroll. |
14 | Owlet house. You need to use the flywheel of time. The student is in the feeder. |
15 | Following the instructions for obtaining the golden cube No. 12, located behind the great hall, you will see how it falls from the Slytherin flag. |
16 | The forbidden section of the library. The student is on the balcony on the right, captured by a mandrake. The cabinet with headphones is located on the balcony on the left. |
17 | The clock tower. The student is in the web on the right side of room. |
18 | The topmost flight of the Main Staircase (to the right is the entrance to Dumbledore’s office). |
19 | In Slytherin’s bedroom, shoot at the closet. After the student falls out of there, collect all the details and he will be saved. |
20 | In the black lake location, shoot the boxes on the shore, then assemble a ladder from the boards. The student is saved. |
21 | “Hagrid’s Garden». You need to use the flywheel of time. Need to jump to break the pumpkins holding the student on the ground. |
22 | Near the entrance to the location near the stadium. You need to use the flywheel of time. You need to open the chest with a steel lock (Reducto). Soon there should be ledges for climbing the tent (ice “shelves”). To climb the tent, you can use Hermione’s cat. |
23 | At the entrance to the Herbology greenhouse (there are only two rooms and a corridor, the entrance is in the Herbology room). It is necessary to brew a potion and pull the lever. |
24 | The first location is in the back room of Flitwick (the entrance from Flitwick’s class, where Lumos was studied). It opens with a hook. The related student is in Channel. |
25 | Bathroom for boys (the door is initially locked (Reducto), there is a passage for animals on the right). The student is locked in the green booth on the right. |
26 | In the class where you studied the Wingardium Leviosa, you need to break the lock and jump into the hatch. The student is on the wall, wrapped in a spider web. |
27-50 | In re-passable tasks. See Part 1 (1-2 years) and Part 2 (3-4 years). |
Unlockable characters
No | Character | Hint |
---|---|---|
1 | Alicia Spinnet | At the entrance to the forbidden section of the library (to overcome the age line, you need to know the Aging potion or use an elderly character). Open the Magic Bookcase and lift into the air the parts that are going to the cart for books. You can ride a cart like a car. Make the pink books fall to the ground; collect all the books with the help of a cart. |
2 | Amos Diggory | In Hagrid’s garden, break the steel lock on the chest and kill Boggart. |
3 | Angelina Johnson | In the courtyard between the main courtyard and the owl house. Shoot all ten torches in the corridor. |
4 | Boy | In the classroom where you learned the Wingardium Leviosis spell. To the right of the second student, clear the glowing bookshelf next to the window. Keep using Leviose’s Wingardium on her until she spits out the unlocked character. |
5 | Cedric (Labyrinth) | In the area next to Hagrid’s hut, where the Pixies are holding a flying pumpkin, and where a rocket is lying on the ground. Kill the Pixies with the Immobilus and shoot the Reducto at the rocket held by steel chains, then shoot at the fuse. It will fly away and explode, while a character icon will appear high in the air. Now use a flying pumpkin (it’s really a transport like a broom, you can fly on it) and fly it to the icon. |
6 | Cho Chang | In the owl house, open the (suitcase) with a spellthe tire (?) under the stairs and levitate him/her over the feeder. As soon as the owls descend to the feeder, levitate the LEGO pieces that are going to the “Owl Lift». Take it up to the second floor, where there is a phonograph. Find the record and levitate it into the phonograph so that it plays and spits out “it». In total, you need to listen to three records, after which the character icon will appear. Note that it is possible that in the owl house you will need a time flywheel in order to assemble the last version of the phonograph. |
7 | Colin Creevey | In the Great Hall, use the Reducto to destroy one of the metal plates on the director’s desk. |
8 | Dean Thomas | In the Gryffindor bedroom, use the time flywheel to return to the past. Find a chest near one of the beds and shoot it to get the character icon. |
9 | Doris Crockford | There are 6 torches on the walls in the lobby and 3 in the adjacent passage between the lobby and the Courtyard. Use Wingardium Leviosa on all nine to get an unlocked character. One of the torches in the passage is locked with a steel lock, which must be destroyed with the help of a Reducto. |
10 | Draco Malfoy | In a room with Pixies and pendulums (accessible through the Defense Against the Dark Arts room). Destroy all the Pixies swinging pendulums. |
11 | Drummer | In the domed garden (a wooden building in the garden behind the Herbology class). Find and destroy Boggart. |
12 | Dudley Dursley | In the Muggle Studies room, shoot at the computer monitor (not in your own way!) until the icon pops up. |
13 | Ernie MacMillan | Use a mandrake to break six glass jars of flowers near the entrance to Snape’s classroom. The cabinet with headphones is located near McGonagall’s office. |
14 | Fat Friar | In the living room of the Hufflepuff. Shoot the portrait in front of the Wardrobe, and it will spit out the cake (yum-yum!). Keep shooting at the cake until it explodes. |
15 | Fleur Delacour | In the garden (get access to it by breaking the steel lock in the back of the Herbology room where you studied Mandrakes). Just use the Reducto to open the chest in the garden. |
16 | Fred Weasley | In the Transfiguration cabinet; get access to it by breaking the steel gate in the Transfiguration cabinet. The icon is hidden behind the board. |
17 | Gabriel Delacour | In Ravenclaw’s living room. Find a gray likeness of a chest on the second floor and shoot it. A red ball (”Quaffle”) will pop out, start flying around the room, stick into the moose’s head and drop the unlocked character’s icon. |
18 | George (Quidditch) | Go to the area outside the Quidditch stadium and use the time flywheel on the floor clock to go back to the past of this area. Use a character who knows how to dig, and dig up frozen parts near the stall, collect a cloud with the sun from them. Transfer the melted plants to the stall and the character icon will appear next to it. |
19 | Gilderoy Lockhart (Green Jacket) | In Hagrid’s garden, use the time flywheel on the grandfather clock to go back to the past, and then go to the forest next to Hagrid’s hut and shoot the steel castle with a Reducto. |
20 | Ginny (Jacket) | In the area next to Hagrid’s hut, where Pixies are supporting a flying pumpkin, and where a rocket is lying on the ground. Kill the Pixies with the Immobilus and launch a rocket (the one that is not chained). It will fly away and explode, while a character icon will appear high in the air. Now, with the help of a flying pumpkin (this is a vehicle like a broom, you can fly on it) and fly it to the icon. |
21 | Ginny Weasley | In the office of Defense against the Dark Arts (where the Riddiculus was studied) in front of the entrance to the room with pendulums and doxy. It is necessary to use the Crucio to destroy the metal barrier. |
22 | Girl | In the study where you studied Lumos, cast spells on the wicks of 4 candles. |
23 | Gryffindor Student | Hiding behind the sofa in the Gryffindors’ living room. The very sofa from which it was necessary to save the student. |
24 | Gryffindor student (girl) | Next to the entrance to the potions room, a Slytherin holds a badge. Shoot him until he stands near the cauldron, then scare him with a snake by levitating on the cauldron. |
25 | Harry (Blue Shirt) | To the right of the Great Hall. It is necessary to turn into a hufflepuff, wave to the portrait, and the red curtain will pull back. The character under the stairs. |
26 | Harry (Labyrinth) | In the gear room, accessible from the chest in the Defense against the Dark Arts room. You just need to cast a spell on the three colored flags in the upper part of the screen. |
27 | Harry (Quidditch) | On the field of flight training on a broomstick, with the help of Hermione’s cat, unearth 5 zones for digging. |
28 | Hannah Abbott | Use the Wingardium Levios spell for 8 torches on the territory of the classrooms (Snape). We’ll have to break the glass with a mandrake to get to one of them near Lockhart’s office. |
29 | Hermione (Blue Blouse) | In Professor Trelawny’s divination room. It is necessary to destroy the black cabinet with the help of Crucio. |
30 | Hermione (The Cat) | It is located in a magic closet in the hallway on the 3rd floor on the way to the bathroom; Hermione can open it. |
31 | Hermione (Grey hooded sweatshirt) | In the owl house. Levitate the “grid», it will assemble and you will get a bridge that will lead to the character. |
32 | Hermione (Hogwarts) | In the owl house. With the help of the time flywheel, we return to the past. We “shoot” at the portrait of an owl located at the stairs, with its help the “owl elevator” will become available. We go up to the second floor; shoot at a green plant near the candelabra, then levitate the parts that fell out of the portrait and assemble the phonograph. Then it should be clear 😉 |
33 | Student Hufflepuff | In the courtyard next to the clock tower, break 5 glass jars of flowers with a mandrake. |
34 | Student Hufflepuff (girl) | In the living room of the Hufflepuff, we “fire” spells at a tree. Soon we assemble a radioreceiver from the dropped parts. |
35 | Prefect of Hufflepuff | The exit is in the northern part of the courtyard. As soon as it becomes available, you need to get rid of the two Doxies, open the chest and use the dropped parts. |
36 | Justin Finch-Fletchley | It does not need to be searched for and bought; it will become available for use after the preparation of the first Polyjus Potion. |
37 | Katie Bell | In the area behind the Quidditch pitch, with the help of Wingardium Levios, you need to raise 5 flags with the symbols of the Gryffindor house. |
38 | Lee Jordan | Find 3 golden busts of sorcerers near the Transfiguration office of Prof. McGonagall and shoot all 3. |
39 | Mad-Eye Moody | In the basement with the white dragon, which can be accessed through a trapdoor in Flitwick’s office (Wingardium Levios). We find an incompletely assembled statue of a white dragon, break the masonry lying nearby. The received details are levitated towards the statue. |
40 | Madame Hooch | In the boys’ Toilet room (the entrance to it is in the same location as the elders’ Bathroom, where the ship flies with our help), We pay attention to the green lockers. We find a can of paint and start driving it along the wall on the right. Soon we get a “portrait” and an unlocked character. |
41 | Madame Pince | On the way to the courtyard (on the way to the covered bridge). We cast spells on the panels on the walls, which turn at the same time. One of the panels is blocked (knowledge of Reducto is required). |
42 | Madame Rosmerta | The clock tower. We apply the time flywheel to the old clock and go back to the past, then one of the characters blocks the mechanism (as a rule, this happens automatically when Hermione approaches the “stairs”). Next, Hermione climbs up, unlocks the closet and opens it. |
43 | Milkman | The clock tower. We apply the time flywheel to the clock. The character’s icon should be somewhere nearby. |
44 | Millicent Bulstrode | Destroy the red and black booth next to the class of protection from the dark forces using Crucio. |
45 | Mr. Mason | In the Muggle Studies room, you need to cast spells on big-headed figures. |
46 | Mrs. Mason | In the Muggle Studies room, just send a spell to a vacuum cleaner located near the TV. We’ll have to jump a little 😉 |
47 | Molly Weasley | In The Great Hall. Destroy one of the metal dinner plates on the Teachers’ Table with a Reducto. |
48 | Nearly Headless Nick | In Dumbledore’s office (located on the Main (movable) staircase, accessible only after completing the game). You need to cast a spell on the candelabra located in the lower right corner of the room. |
49 | Neville Longbottom | It is necessary to get to the Hufflepuff by destroying the pixie who held the key to their shared living room. After entering, break glass jars with flowers with a mandrake, having previously put on headphones and get a character. |
50 | Padma (Ball Gown) | In the Ravenclaw’s bedroom, shoot into the canopy of the bed closest to the door and discard the mattress. |
51 | Padma Patil | In the area at the entrance to the stadium. Use Wingardium Levios on 4 Slytherin Flags. |
52 | Parvati (Ball Gown) | In the classroom where we study Reducto. Shoot 3 cobwebs on the walls. |
53 | Parvati Patil | In the office of Defense against the Dark Arts, where they studied the Riddiculus. You need to cast a spell on 4 blue books; they can be difficult to find, for example, one lies on the railing of the stairs leading to the teacher’s office. |
54 | Penelope Clearwater | We climb the stairs leading to Ravenclaw/Ravenclaw’s bedroom. We pay attention to the closet on the left – we take out the details from there and assemble the telescope. |
55 | Percy (Sweater) | On the main (movable) staircase, you need to cast spells on flower beds at the entrance to the Muggle Studies room. |
56 | Percy Weasley | Not far from Hagrid’s hut. We pull 4 carrots out of the ground, send them flying and get a character. |
57 | Petunia Dursley | Hagrid’s garden. We use the time flywheel on the clock. We dig out what is there and get a character. |
58 | Professor Binns | Main staircase (movable staircase). Near the entrance to Dumbledore’s office (and the student in peril), we levitate the candle to the bird statue and get the character. |
59 | Professor Dumbledore | In Dumbledore’s office (located on the main staircase and accessible only after completing the game). Go to Dumbledore’s desk, in a small room, there you will find a black chest that can be opened with the help of Crucio (a dark magician is needed). |
60 | Professor Dumbledore (Grey) | In Dumbledore’s office (located on the main staircase and accessible only after completing the game). You will need to find 3 ingredients for a Strengthening Potion: doxy has one in the lower right corner, the rest are obtained by levitating colored beans into matching vessels by casting a spell on golden armor. We get super-strength, climb the stairs and it’s clear why we pull. A model of the solar system will appear. The model needs to be broken down. Well, then the Distributing hat will tell you 😉 |
61 | Professor Flitwick | In the dungeon with manticores (to get here, you need to use a Hook to open the safe in Flitwick’s office, where Lumos was studied). In the first location you need to find and defeat Boggart. |
62 | Professor McGonagall | A utility room in the Transfiguration room (the entrance to it is behind a steel grille in McGonagall’s office). We get rid of the grid with the help of Reducto, select the “red” spells and attack the dummies with the «H” key. We will get both the character and the golden brick. |
63 | Professor Quirrell | The lower floor of the hall with pendulums and Doxy. You can get there through the office of defense against the dark arts. We get rid of the Doxy pendulums and at the end of the corridor we get a character. |
64 | Professor Snape | In Snape’s back room. We open the chest on the second floor with the help of a Reducto. |
65 | Professor Sprout | In a wooden greenhouse, which can be accessed through the Herbology room. We put on earplugs from the closet, break 5 glass objects with the help of a mandrake. |
66 | Professor Trelawney | The office of this very prof. Trelawney, is in the safe. |
67 | Oliver Wood | In the area at the entrance to Professor Trelawney’s office. We break all the bushes and plants until we find 3 ingredients for a Strengthening balm. We get super-strength and pull it is clear for what. Now all that remains is to fly through the rings on a broomstick. |
68 | Ravenclaw Student (boy) | Not far from the Quidditch stadium. We find a buffet on the right, levitate all nearby plants (corn) there and get a character. |
69 | Ravenclaw Student (girl) | In the library, we break a steel barrier with the help of a reducto. We assemble a radio receiver and send a spell into it. In addition, we get three dancing skeletons. |
70 | Prefect of Ravenclaw | In the courtyard. We destroy the steel armor that is in the fountain after the extraction of the red part and get green puddles, which we remove with a plunger. |
71 | Rita Skeeter | At the entrance to the Slytherin premises. We remove the steel locks from the hatches, levitate the parts of the designer and pull the chain (Hagrid). |
72 | Ron (Brown Jacket) | Hagrid’s garden. Levitating three mushrooms. |
73 | Ron (Hogwarts) | The boys’ bedroom of the Gryffindor house. Destroy something near the bed at the exit of the location. |
74 | Ron (Pajamas) | Inside the office of defense against the dark arts, in the very one where Reducto is studied. Levitating 4 torches on the walls. |
75 | Ron (Tuxedo) | The student is in danger. Black Lake. We reset the student to save him later. |
76 | Seamus Finnigan | In the Gryffindor boys’ bedroom, we use the flywheel of time and in the past we break the steel lock on the chest. |
77 | Slytherin Student (boy) | Slytherin living room. We cast spells on the paintings at the entrance. |
78 | Slytherin Student (girl) | In the Slytherin living room, levitate 5 green lanterns. |
79 | Susan Bones | At the entrance to the library. “We print the windows on the left wall. Soon a torch will be available, with which we launch “fire-belching machines”. After the character in the portrait runs over to another portrait, you need to apply a spell to the flowers near this portrait. |
80 | Vernon Dursley | The clock tower. You need to cast a spell on the image of the gear, then use levitation to grab the purple gear and put it nearby. After that, Harry needs to talk to a huge snake in another part of the room. If both tasks are completed, a ring will be heard and a golden part will become available. After the snake hides, we cast a spell on its tail. |
81 | Viktor Krum | Not far from Hagrid’s hut, we apply Crucio to the coating of one of the missiles and send a spell to activate it. With the help of the “pumpkin for flying” we get the character. |
82 | Victor (Task with a dragon) | Yard flights on broomsticks. With the help of the Reducto, we unlock the chest, get a broom and fly through the hoops. As a result of completing the task, we get a Golden detail and a character. |
83 | Victor (Tuxedo) | In the room with gears, which can be accessed through the chest in the office of defense against the dark arts, we cast a spell on 7 lamps. |
84 | Wizard (Red) | In The Forbidden Section Of The Library. We launch the dark character to the balcony on the left. apply Crucio, neutralize spider, dementor. |
85 | Wizard (White) | Location in front of the entrance to the Great Hall. We blow up the black safe at the entrance to the tunnel to Hogsmeade. |
Other locations | ||
86 | Bloody Baron | After moving the trash from the cart in Knocturn Alley and opening Igor Karkarov (see below), shoot the cart until it spits out the unlocked character icon. |
87 | Harry (Tuxedo) | In Madame Malkin’s store, you need to look into the changing room (further from us). |
88 | Hermione (Ball Gown) | Madame Malkin’s shop. Assembling a mannequin. |
89 | Igor Karkarov | Go to the end of Knocturn Alley and find a cart with trash in it. Levitate items from the cart onto the porch next to you and use them to get to the character icon on the narrow bridge. |
90 | Quirky Wizard | In Knocturn Alley Lane you will find a box with tentacles, which stands on the table. Shoot the box to destroy it, and it will start kicking, as it were. Eventually it will stop and give you an unlocked character icon. |
91 | Lord Voldemort | First you need to collect all 200 Gold pieces (76 in Hogwarts, 96 in story levels, 28 in the vicinity of the Leaky Cauldron). If all this is available, then you need to go to Knocturn Alley, go to Borgin and Burks. There you need to assemble a door to enter the level, and the character will immediately open (to pass the level you need to collect a million coins (multipliers do not work). |
129-200 | In re-passable tasks. See Part 1 (1-2 years) and Part 2 (3-4 years). |
Other unblocks
No | Hint |
---|---|
1 | Additional spells. You can visit the Ollivander’s Wand Emporium to purchase additional spells. They are usually not needed for the successful completion of the game, but they can amuse a lot 🙂 |
2 | Creating levels in Gringotts. The first lesson on creating levels (in the menu, select the Bonus level); just follow the instructions. |
3 | A new character in construction mode #1. Finishing lesson # 2; changing the terrain so that the fish are in the water and the cats are on land. |
4 | A new character in construction mode #2. We finish lesson # 3; put the cars in their places and start the level. |
5 | A new character in construction mode #3. Finishing lesson # 4; completing the road and driving along it. The main thing is to hit the button. |
Author of the article: АlехeyMS
Co — authors: Юст@з, N1e2k3i4t, Живоглот
Source: article «Lego HP Years 1-4 Walkthrough» (suggested by Just@z). Link to the website mahalo.com deleted since it no longer exists.
The material is published in compliance with Mahalo Creative Commons License