Modification “In search of Skele-Gro” (CS)

Night at Hogwarts. Infirmary. Harry's right arm bones got almost fine after the Quidditch match incident with the Bludger, but a sudden guest interrupted ours hero rest.

"Harry Potter should not go back to Hogwarts!" said Dobby, grabbed the Skele-Gro bottle from the table and dissapeared.

Now Harry have to find the stolen Skele-Gro and other lost things before madam Pomfrey notice their loss or her patient dissapearance. Will it be possible to return everything to the right place? Good luck, Harry!


Author: Дарья Чёрненькая

Main game: HP and The Chamber of secrets

Difficulty: Medium

Date Added: 14 May 2020


Known problems: -

Download: Yandex.Disk Google.Drive (7z; 5 MB)

SHA-1: 5DEBE228B3C1491920FFE08D4412DA1C1E3F8110

Example of installation of modification (MOD)

  • Extract from the archive folder of modification and copy them to a folder with the game.

  • run the game with debug mode enabled;
  • choose any save that can be ruined (it is better to start a new game and get to the point where you have control of Harry);
  • go to the menu by pressing Esc;
  • press F4
  • in the list to find the file DC_HP2_LostSkeleGroAdventure.unr and to apply to it, double-click the primary mouse button (default - left)

 

Video Walkthrough (can be used cheats):

Note: after downloading the modification from any site, be sure to scan it with antivirus software.

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Сов к статье “Modification “In search of Skele-Gro” (CS)”: 2
  1. Very well done. I loved the use of the Wander Rain track. With the hidden bathroom, it felt like a spiritual successor to your Golden Owl level. Some of the ways to activate secrets are so hidden that it’s hard not to appreciate them.
    I will say that it feels like some connective tissue is missing. I had to use debug mode to check out a lot of the rooms in the latter half. Maybe I’m just missing something?

    • There’s a lot of nested secrets and unobvious/unexpected ways to use different objects, but I and few of my friends tested it enough to say everything is working.
      I like to put hidden bathrooms and tower secrets. I think, the original games lack these, at least bathrooms.
      For the Wander Rain and the whole courtyard, when I start to work on maps I firstly think about the whole atmosphere I want to get and music I need. I wanted to use this one and actual rain in there at first and thought it would be nice idea. But later decided that rain particles should create problems with a large space covering, I’m not sure if the game engine will work good with such amount of particles, so music and puddles left but not the rain itself